Explore shaders and materials
This lesson provides an overview of what's covered in the course Using materials and shaders.
This lesson provides an overview of what's covered in the course Using materials and shaders.
This lesson prepares you to find visual shader options and preview the output of shader patches.
This lesson prepares you to navigate the AR Library and the Meta Spark Player.
This lesson provides an overview of Meta Spark Policies your effects must follow.
This lesson prepares you to determine which effects need an update.
This lesson explores the core elements of patch logic and how patches function in Meta Spark Studio.
This lesson prepares you to organize and manage your workflows efficiently in Meta Spark Studio.
This lesson prepares you to send and receive signals across scenes and objects.
This lesson prepares you to find what you need in Meta Spark Studio, including templates, properties and layers.
This lesson prepares you to import textures into your scenes in Meta Spark Studio.
This lesson introduces the Patch Editor and explains how you can use it to save time when you work with patches.
This lesson explains some ways to test effects on your device and some things to watch out for.
This course is designed to help you get started with Meta Spark Studio. You will learn about the basics of augmented reality and how to use the AR Library and Meta Spark Player to create your own AR experiences.
This lesson prepares you to gather the materials you need to publish an AR effect.
This lesson provides tips for troubleshooting effects.
This lesson prepares you to push your effect to your device and start using it.
This lesson prepares you to choose the correct testing option for your experience.
This lesson introduces you to requirements for images in Meta Spark Studio and prepares you to follow them.
You should feel confident in your ability to work with gestures, facial expressions and particle systems.
This lesson prepares you to interpret syntax errors.
This lesson prepares you to address syntax errors.
This lesson prepares you to create effects that respond to certain facial expressions such as smiling or opening the mouth.
This lesson explains some other workarounds you can use to optimize projects.
This lesson prepares you to use the Patch Editor to create effects that respond to gestures.